Education Centres
Our education centres in Howick, Mtunzini and Durban make learning about nature fun and interesting.
Around 15 000 school children visit our three education centres every year. Drawn from South Africa, Swaziland, Mozambique and Botswana, children from various age groups, backgrounds, cultures and economic classes enjoy nature camps of anything from 1 to 5 days’ duration.
Camps run all year round and offer a wide range of activities, with the focus on environmental, ecological and nature conservation education.
In addition, there are fun nature education and team-building activities. Opportunities for children to tackle obstacle courses, swim, canoe, hike, climb and stargaze abound.
eSTEAM learning
These activities are linked to our teaching framework known as eSTEAM. STEAM (Science, Tehnology, Engineering, Arts and Mathematics) education is a global trend in education, encouraging creative thinking through action learning.
Other visitors welcome at our Education Centres
Our Education Centres are perfectly suited to provide hands on training for teachers and scientific education up to tertiary level.
Individuals and families are also welcome to visit. We have a number of accommodation options at uMngeni Valley, Twinstreams and Treasure Beach for visitors wanting to enjoy peaceful getaways surrounded by the beauty of nature.
uMngeni Valley Education Centre
Situated within WESSA’s 900 Ha uMngeni Valley Nature Reserve, this centre provides exposure to a wide range of habitats (grassland, woodland, thicket and forest) and abundant wildlife.
Twinsteams Education Centre
Mangroves, estuaries, long stretches of beach, magnificient birding and forest hikes await learners in this paradise, situated inside a dune forest on the outskirts of Mtunzini.
Treasure Beach Education Centre
Situated on the Durban Bluff, Treasure Beach boasts rocky shores, dune forests, mangrove swamps and wetlands – all less than 20 minutes from the centre.
eSTEAM programme
We embrace the concept of eSTEAM learning – encouraging learners to think creatively using Science, Technology, Engineering, Arts and Mathematics.